The exercise world of otaku:extended body techniques, alternative body projects, and controllable social architecture  

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作  者:Jiangwei Zhou Yu Zhao 

机构地区:[1]College of Media and International Culture,Zhejiang University,Office 866 Yuhangtang Road,Hangzhou 310058,Zhejiang Province,People’s Republic of China

出  处:《The Journal of Chinese Sociology》2024年第1期350-365,共16页中国社会学杂志(英文)

基  金:supported by the National Social Science Fund of China(20BXW103).

摘  要:Why do some people opt for exergames like Ring Fit Adventure(RFA)over traditional exercise venues such as gyms?Focusing on the case of RFA,this study examines the social factors that contribute to this preference and explores the potential of video games to create alternative social contexts of physical exercise.Our findings indicate that that RFA constructs a distinct social context that aligns more closely with the body conceptions of the players,assisting them in partially breaking away from dominant norms of body presentation.Notably,RFA acknowledges and extends players’body techniques related to video games,allowing them to acquire various exercise skills and helping them form alternative body projects and exercise practices through narra-tive design and game mechanics.The players’utilization of multiple social media tools constructs a more controllable and individual-centric social architecture that enhances the autonomy of their body presentations.

关 键 词:Exergame Body technique Body project Social architecture 

分 类 号:R73[医药卫生—肿瘤]

 

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