基于凝视与增强现实的儿童益智游戏设计  

Design of Children’s puzzle games based on gaze and augmented reality

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作  者:蔡海怡 CAI Haiyi(Weinan Normal University,WeiNan Shanxi 714000,China)

机构地区:[1]渭南师范学院,陕西渭南714000

出  处:《自动化与仪器仪表》2025年第2期189-192,共4页Automation & Instrumentation

基  金:《陕西优秀传统文化与幼儿教育融合研究》(2022ND0403);渭南师范学院教育科学研究项目《‘评估指南’视角下幼儿园保育工作评价细则的实践探索》(2022JYKX10)。

摘  要:增强现实技术存在缺少实物抓取感的问题。为了增强玩家的实操感,研究设计了一款智能机器人协助搭建儿童积木运行系统。该系统通过强化学习智能机器人抓取优化算法对抓取位置以及准度进行优化。结果显示,研究提出的算法在不同心智指数下抓取完成度得分最高,数值为78,在不同的抓取耗时下失误程度最低,数值为44,在不同的精力消耗指数下完成积木抓取的程度最高,数值为88。这说明研究设计的益智游戏系统在不同耗时下都有较高的抓取性能,抓取性能稳定。这为人机辅助的儿童益智游戏设计提供了极具价值的实验方向,能够在一定程度上增强使用者的体验感与满足感。Augmented reality technology has the problem of lacking a sense of physical grasping.In order to enhance players’practical experience,an intelligent robot has been designed to assist in building a children’s building block operation system.The system optimizes the grasping position and accuracy through reinforcement learning intelligent robot grasping optimization algorithm.The results showed that the algorithm proposed in the study scored the highest in grasping completion under different mental indices,with a value of 78.It had the lowest degree of error under different grasping times,with a value of 44.It achieved the highest degree of block grasping under different energy consumption indices,with a value of 88.This indicates that the puzzle game system designed for research has high grasping performance and stable grasping performance under different time consumption.This provides a valua-ble experimental direction for the design of human-computer assisted children’s puzzle games,which can enhance the user’s experi-ence and satisfaction to a certain extent.

关 键 词:游戏设计 人机交互 增强现实 动作抓取 

分 类 号:TP391[自动化与计算机技术—计算机应用技术]

 

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