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作 者:赵冬琬 ZHAO Dongwan(Faculty of Arts,Zhengzhou University of Science and Technology,Zhengzhou Henan 450000,China)
出 处:《三门峡职业技术学院学报》2025年第1期142-148,共7页Journal of Sanmenxia Polytechnic
摘 要:总结废墟美学在东西方思想中的发展和差异,并对废墟美学在游戏设计中的具体应用展开详细阐述,旨在探讨废墟美学作为一种审美形态在游戏设计中的应用价值,以及对国产游戏开发的启示。通过案例分析法,以国产游戏《黑神话:悟空》为典型案例,分析废墟美学在氛围营造、环境叙事、视觉设计、文化象征等方面的价值意义,从而强调废墟艺术能够为游戏设计带来独特的视觉风格、沉浸式体验,体现游戏作品的文化内涵和艺术价值。Ruins aesthetics,which refers to the aesthetic pursuit and expression of dilapidated and deserted scenes,has often appeared in the design and development of large-scale triple-A games in recent years.This paper first summarizes the development and differences of ruin aesthetics in Eastern and Western thought,and then elaborates on the specific application of ruin aesthetics in game design,aiming to explore the application value of ruin aesthetics as an aesthetic form in game design,as well as the enlightenment for domestic game development.This paper mainly analyzes the value and significance of ruin aesthetics in atmosphere creation,environmental narrative,visual design,cultural symbolism and other aspects by taking the domestic game Black Myth:Wukong as a typical case study method,so as to emphasize that ruin art can bring a unique visual style and immersive experience to game design,and reflect the cultural connotation and artistic value of game works.The aesthetics of ruins can better reflect the aesthetic form of Chinese philosophical thought for domestic games,and domestic game designers can learn from the successful application cases of ruin aesthetics to create more games with Chinese characteristics and artistic value,so as to promote the vigorous development of the cultural and creative industry.
分 类 号:TP311.5[自动化与计算机技术—计算机软件与理论]
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