检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:金生鈜 JIN Sheng-hong(School of Education,Science and'Technological University of Suzhou,Suzhou Jiangsu 215009,China)
出 处:《苏州大学学报(教育科学版)》2025年第2期41-52,共12页Journal of Soochow University(Educational Science Edition)
基 金:国家社会科学基金2023年度教育学重点课题“基于师德荣誉体系建构的师德师风生态建设研究”(项目编号:AEA230020)的研究成果。
摘 要:存在即游戏。游戏是世界、自然和万物的存在方式。游戏使存在周而复始,使世界生生不息,使万物欣欣向荣。存在游戏、世界游戏、万物游戏,既是培育性的,又是创作性的,它们呈放多重的教育创作,化育万物、培育人。一切教育游戏的本源是世界游戏和存在游戏。游戏的诗性、历险性、牵引性和保护性,呈现世界的教育意义。人无法控制世界游戏和存在游戏,只能以教育游戏化的方式,响应、参与存在游戏和世界游戏,与万物共同游戏。人响应存在、世界和万物的教育游戏,创制人类教育的游戏化,才能获得人性的整体培育。教育游戏的诗性创作,在教育中呈放真、美、善的牵引,让人类游戏者经受成长历险,获得培育,真正实现人类精神的塑造。Being is a game.Games are the ontological mode of the world,nature,and everything.Cames makeBeing cyclical,sustaining the world and allowing everything to thrive.'The games of Being,the world,andeverything are nurturing and creative;they present a multifaceted educational creation that culivates all hbeingsand nurtures humanity.'The origin of all educational games is the games of Being and the world.'The poetic,adventurous,engaging,and protective nature of games reveals the educational significance of the world.Humanbeings cannot control the games of Being and the world;they can only respond to and participate in these gamesthrough the game of education,playing with everything.By engaging in the educational games of Being,theworld,and everything,human beings can create a gamified approach to education that fosters holistic humandevelopment.'The poetic creation of educational games reveals the truth,beauty,and goodness in education,allowing human players to undergo growth and adventure,gain cultivation,and ultimately realize the shaping ofthe human spirit.
关 键 词:存在游戏 世界游戏 万物游戏 教育游戏化 教育历险 万物教育学 教育生态诠释学
分 类 号:G40-02[文化科学—教育学原理]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.171