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机构地区:[1]重庆师范大学教育科学学院,重庆
出 处:《社会科学前沿》2023年第11期6632-6638,共7页Advances in Social Sciences
摘 要:随着个体的成长和发展,执行功能已成为诸多国内外学者研究的主题,信息化技术和游戏的迅速普及,研究者逐渐开始关注游戏对不同类型群体执行功能的影响。先前大多数的研究关注游戏对个体成长产生的攻击等负面影响,通过对前人研究文献梳理,文章着重探讨对于不同年龄正常群体和某些执行功能患者康复不同游戏产生的积极影响。未来研究应进一步探讨在中国文化背景下如何理解游戏对个体产生的积极作用及实际应用研究,考察游戏类型及时长等特点,玩家在游戏中的性别及年龄差异,在扩展研究对象基础上,开发针对不同群体执行功能及特定方面的游戏。With the growth and development of individuals, executive function has become the subject of many domestic and foreign scholars’ research, and with the rapid popularization of information technology and games, researchers have gradually begun to pay attention to the effects of games on the executive function of different types of groups. Most of the previous studies focused on the negative effects of games on individual growth, such as aggression. By combing the literature of previous studies, this paper focuses on the positive effects of different games on the rehabilitation of normal groups of different ages and patients with certain executive functions. Future research should further explore how to understand the positive effects of games on individuals in the context of Chinese culture and practical applications, examine the characteristics of game types and duration, and the gender and age differences of players in games, and develop games that target the executive functions and specific aspects of different groups based on the expansion of the study population.
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