检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:黄秋爱
出 处:《创新教育研究》2024年第3期19-24,共6页Creative Education Studies
摘 要:元宇宙技术的高交互性和沉浸式体验引起了产业界和学术界的关注。文章以《旅游信息化与服务智能》这门课为例,以旅游专业的学生为研究对象,从元宇宙教育平台的引入、元宇宙旅游产品的体验和元宇宙相关视频的播放三个方面分析元宇宙知识如何走进高校课堂,利用元宇宙相关技术提升学生学习沉浸度和积极性的同时还让学生学习了元宇宙相关知识及在旅游产业的应用。教学过程中除了采用传统的讲授方式,还利用元宇宙教育平台实现线上线下融合的方式激起学生的学习兴趣,并通过视频加深对所学知识的理解,实现了课堂教学多元化。The high interactivity and immersive experience of Metaverse technology have attracted people’s attention from both industry and academia. This article takes the course “Tourism Informatization and Service Intelligence” as an example, taking students majoring in tourism as the research object, and analyzes metaverse knowledge in college classrooms from three aspects, including the introduction of the Metaverse education platform, the experience of Metaverse tourism products, and the playback of Metaverse related videos. This paper uses Metaverse-related technologies to enhance students’ immersion and enthusiasm while allowing them to learn Metaverse-related knowledge and its application in the tourism industry. In addition to using traditional teaching methods during the teaching process, the Metaverse Education Platform is also used to achieve online and offline integration to stimulate students’ interest in learning and deepen their understanding of the knowledge learned through videos, achieving diversified classroom teaching.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.170