The Confidentiality of Coding Video Games with Cheat Code and Bots for Cheating in a Virtual World  

The Confidentiality of Coding Video Games with Cheat Code and Bots for Cheating in a Virtual World

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作  者:Samantha Gorton Olatunde Abiona Samantha Gorton;Olatunde Abiona(Department of Computer Information Systems, Indiana University Northwest, Gary, IN, USA)

机构地区:[1]Department of Computer Information Systems, Indiana University Northwest, Gary, IN, USA

出  处:《International Journal of Communications, Network and System Sciences》2023年第6期105-114,共10页通讯、网络与系统学国际期刊(英文)

摘  要:Video games have been around for several decades and have had many advancements from the original start of video games. Video games started as virtual games that were advertised towards children, and these virtual games created a virtual reality of a variety of genres. These genres included sports games, such as tennis, football, baseball, war games, fantasy, puzzles, etc. The start of these games was derived from a sports genre and now has a popularity in multiplayer-online-shooting games. The purpose of this paper is to investigate different types of tools available for cheating in virtual world making players have undue advantage over other players in a competition. With the advancement in technology, these video games have become more expanded in the development aspects of gaming. Video game developers have created long lines of codes to create a new look of video games. As video games have progressed, the coding, bugs, bots, and errors of video games have changed throughout the years. The coding of video games has branched out from the original video games, which have given many benefits to this virtual world, while simultaneously creating more problems such as bots. Analysis of tools available for cheating in a game has disadvantaged normal gamer in a fair contest.Video games have been around for several decades and have had many advancements from the original start of video games. Video games started as virtual games that were advertised towards children, and these virtual games created a virtual reality of a variety of genres. These genres included sports games, such as tennis, football, baseball, war games, fantasy, puzzles, etc. The start of these games was derived from a sports genre and now has a popularity in multiplayer-online-shooting games. The purpose of this paper is to investigate different types of tools available for cheating in virtual world making players have undue advantage over other players in a competition. With the advancement in technology, these video games have become more expanded in the development aspects of gaming. Video game developers have created long lines of codes to create a new look of video games. As video games have progressed, the coding, bugs, bots, and errors of video games have changed throughout the years. The coding of video games has branched out from the original video games, which have given many benefits to this virtual world, while simultaneously creating more problems such as bots. Analysis of tools available for cheating in a game has disadvantaged normal gamer in a fair contest.

关 键 词:Video Games CONFIDENTIALITY Virtual World Cheat Code Bots PROGRAMMING 

分 类 号:TN9[电子电信—信息与通信工程]

 

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