高逼真动态地形实时绘制中碰撞检测的设计与实现  被引量:5

Design and implementation of collision detection during the rendering of high fidelity dynamic terrain

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作  者:张荣华[1] 郑顾平[1] 

机构地区:[1]华北电力大学计算机科学与技术学院,河北保定071003

出  处:《计算机应用》2006年第11期2773-2774,2777,共3页journal of Computer Applications

基  金:华北电力大学青年教师科研基金资助项目(200511009)

摘  要:考虑绘制动态地形的高逼真性与实时显示的突出矛盾,结合实时优化自适应网格(ROAM)地形绘制算法与Seamus McNally对该算法误差度量的改进,提出了动态地形可视化系统框架,初步设计并实现了仿真环境中炮弹等仿真实体与地形交互的碰撞检测。实验证明了该方案的有效性与可行性。Considering the contradiction between the high fidelity and real time of terrain rendering, real-time optimally adapting meshes (ROAM) algorithm developed by Mark Duchaineau and Seamus McNally's improvement to the ROAM algorithm were introduced. Then the system framework of rendering dynamic terrain was put forward. The collision detection between the entity in the virtual environment and the surface of the terrain was designed and implemented prehminarily. The final experiment testified the validity and feasibility of the scheme.

关 键 词:碰撞检测 地形实时绘制 动态地形 ROAM算法 

分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]

 

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