检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:冯季林[1]
机构地区:[1]广西师范大学教育科学学院,广西桂林541004
出 处:《广西师范大学学报(哲学社会科学版)》2008年第4期85-88,共4页Journal of Guangxi Normal University(Philosophy and Social Sciences Edition)
基 金:广西教育科学"十五"规划课题"幼儿园教学活动游戏化的研究"(2005C056)
摘 要:加达默尔认为:游戏是艺术本体论阐释的入门,是在往返重复中更新自身的活动;游戏的主体是游戏本身,游戏的存在方式是自我表现;游戏由游戏者和观赏者共同组成,游戏与严肃有本质的联系。这一全新的游戏观念和研究视角,对我们进行儿童游戏教育有重要意义:要求我们从本体论的视角去认识和理解儿童游戏,充分认识儿童游戏活动自身的价值,严肃对待儿童游戏,充分发挥儿童游戏的本体价值。Play is the beginning of interpretation of artistic ontology, and an activity renovating itself in the to-and-fro repetition. It is made up of the player and the viewer, with the play itself as the main body.Self-expression is the existing mode of play. Play is related with seriousness in essence. Both Gadamer's brand-new idea on play and his research perspective are very significant to our understanding of children's play, which demand us to understand children's play and its value from the perspective of ontology, treat children's play seriously and give full play to the ontological value of children's play.
分 类 号:G42[文化科学—课程与教学论]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.222