基于PC的便携式飞行模拟器三维引擎开发研究  

Development and Study of 3D Engine in Portable Flight Emulator Based on PC

在线阅读下载全文

作  者:詹家宾[1] 卢颖[1] 刘刚[1] 郝进亮[1] 

机构地区:[1]空军航空大学军事仿真技术研究所,吉林长春130022

出  处:《系统仿真技术》2009年第3期214-218,共5页System Simulation Technology

基  金:中国博士后科学基金资助项目(20080431390)

摘  要:随着模拟器体系的不断发展,模拟训练以其经济、安全、高效的特点日益在各个领域得到广泛应用。用DirectX进行三维引擎开发与研究已是当前的主流,其核心技术是DirectX图形的渲染。现以基于PC的便携式飞行模拟器三维引擎为研究对象,用C++,Windows和DirectX的相关知识编程进行开发与研究。针对地景三维引擎的开发用纹理融合算法来实现。Continuously develop along with the emulator system in recent years, simulate to train with economic, safety, efficiently of the characteristics gets in each realm day by day extensively applied. Carrying on 3D engine development and research with the DirectX is current main currents, its core technique is an exaggerate of DirectX sketch. This paper is base on PC then the hold type 3D engine of the flight emulator is for the research object, use C + +, Windows, and DirectX of the related knowledge program designation on development and research. The development which aims at a ground of engine with 3D view uses veins fusion calculate way to carry out.

关 键 词:窗口 世界变换 渲染 纹理融合 着色器 

分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]

 

参考文献:

正在载入数据...

 

二级参考文献:

正在载入数据...

 

耦合文献:

正在载入数据...

 

引证文献:

正在载入数据...

 

二级引证文献:

正在载入数据...

 

同被引文献:

正在载入数据...

 

相关期刊文献:

正在载入数据...

相关的主题
相关的作者对象
相关的机构对象