RoboCup中传球策略的研究与实现  被引量:1

Study and Implementation of Robocup 2D Simulation of Passing Strategy

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作  者:王华本[1] 汤立疆 WANG Hua-ben,TANG Li-jiang (1.Hefei Umversity of Technology, Hefei 230001, China; 2.Hospital of Traditional Chinese Medicine, Hefei 230001, China)

机构地区:[1]合肥工业大学,安徽合肥230001 [2]合肥中医推拿医院,安徽合肥230001

出  处:《电脑知识与技术》2011年第6期3912-3913,共2页Computer Knowledge and Technology

摘  要:该文针对RoboCup仿真2D球队设计中的11个智能体相互间的合作和协调问题,结合整体的规划决策与每个智能体的动作模块的关系.根据BP神经网络的传球速度,提出了基于角色、基于区域及其基于概率判断的传球策略,并指出了三者之间的协调性.用于建立场上关键信息元素和决策之间有效的关系。The paper design team for the RoboCup 2D Simulation of the 11 agents in mutual cooperation and coordination, combined with the overall planning decisions and actions of each agent relationship between the module, pass under the speed of BP neural network was proposed based on role, based on the region and its strategy based on the probability of passing judgments, and points out the coordination between the three, key information used to establish the field between the elements and decision-making effective relationships.

关 键 词:BP神经网络 穿越速度 合作 协调性 概率 

分 类 号:TP18[自动化与计算机技术—控制科学与工程;自动化与计算机技术—控制理论与控制工程]

 

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