检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
出 处:《北京邮电大学学报(社会科学版)》2012年第1期106-110,共5页Journal of Beijing University of Posts and Telecommunications(Social Sciences Edition)
摘 要:在研究了我国科普展示发展的现状,分析了存在的问题之后,提出了运用教学设计的理念来设计科普展项的工作流程,阐述了教学设计理念对科普展示设计的启发。最后列举了一个运用教学设计理念来设计的科普展示案例,以证实提出的观点。Science popularization shows mainly depend on science and technology museums which are increasingly important as the base of science popularization. This paper first studies the current status of China' s science popularization shows, analyzes the existing problems, then proposes that the instructional design theory should be used to design the workflow of exhibition items, and describes how instructional design theory inspires the science popularization shows. Finally the paper gives a real case of the application of this theory to a science popularization show to confirm the ideas put forward.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.117