动画与动漫的学科定位探讨  被引量:1

On the Discipline Orientation of Animation and Animation & Comic

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作  者:常虹[1] 

机构地区:[1]浙江工业大学艺术学院,浙江杭州310023

出  处:《浙江工业大学学报(社会科学版)》2012年第3期293-297,共5页Journal of Zhejiang University of Technology:Social Sciences

摘  要:动漫是一门综合的艺术,动漫是一个新兴的学科。虽然它还处在年幼期,但是已经可以预见到它强大的生命力和影响力。如果说21世纪是一个高科技的时代,那么在各种艺术门类中动漫无疑是与高科技最为契合的品种之一。如果不充分考虑到动漫自身的艺术性、技术性和综合性特点和发展潜力,或者简单的把动漫与动画等同起来并把它们都划归为戏剧和影视学下的二级学科,那么势必会把动漫限制在一个狭小的空间内,使其不易发挥和发展,影响未来动漫的教育并拖累了产业和科技的发展。Animation comic is a comprehensive art,and it is an emerging discipline.Although still in the young stage,it is possible to foresee its strong vitality and influence.If the Twenty-First Century is said to be a high-tech era,then in the various arts,animation comic undoubtedly fits the most with high-tech.Without fully considering the artistic,technical and comprehensive characteristics of animation comic and development potential,or simply equating animation and animation comic and placing them under the secondary discipline of Drama and Film and Television Studies,it is bound to confine animation comic and caricature in a small space,so that it is difficult to give full play to and promote the development of animation comic,thus affecting the future of animation comic education and dragging down the industry and the development of science and technology.

关 键 词:动画与动漫 高等教育 学科定位 

分 类 号:G420[文化科学—课程与教学论]

 

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