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作 者:胡小兰[1]
机构地区:[1]湖南人文科技学院教育科学系,湖南娄底417000
出 处:《科教文汇》2012年第12期26-28,共3页Journal of Science and Education
摘 要:目的:了解大学生参与网络游戏的动机因素。方法:随机抽取361名有过网络游戏经历的大学生,采用《大学生网络游戏动机问卷》进行调查。结果:①享受乐趣动机因子得分最高,其次是人际交往、逃避现实,成就体验得分最低;②男生在享受乐趣、成就体验因子上的得分显著高于女生(t=4.01,P<0.001;t=4.74,P<0.001);③享受乐趣、成就体验和人际交往因子与每周的网络游戏时间显著正相关(r=0.29,0.29,0.26,P均小于0.001);④时间损失和舆论压力等外在动机与游戏时间相关不显著。结论:大学生参与网络游戏主要受至享受乐趣、成就体验、人际交往、逃避现实等内在动机的影响,时间损失和舆论压力等外在动机影响不大。Objective:To understand the motivations of college students' participation in online games.Methods:A total of 361 college students who are online game players were investigated with a questionnaire on their motivations of playing online games.Results:① Students scored higher in enjoyment factor than the factor of social interaction and the needs to experience achievement.②Boys scored higher than girls in enjoyment factor and the needs to experience achievement(t=4.01,P〈0.001;t=4.74,P0.001);③There is a significant positive correlation between enjoyment/fun,needs to experience achievement,social interaction and the playtime of online games a week(r=0.29,0.29,0.26,P〈0.001);④The extrinsic motivations such as experiences of time loss and pressure of public opinion were not significantly correlated to the playtime of online games a week.Conclusion:Students' participation in online games is mainly affected by intrinsic motivations such as enjoyment/fun,needs to experience achievement,social interaction,escape from reality,etc,but the extrinsic motivations have little influence on their participation.
分 类 号:G642.0[文化科学—高等教育学]
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