检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:许燕[1] Xu Yan
机构地区:[1]复旦大学
出 处:《中国文化产业评论》2018年第1期79-101,共23页Commentary on Cultural Industry in China
摘 要:移动智能标志着人类进入信息高维时代,虚拟现实新闻是高维新闻生产的新兴手段。当下虚拟现实新闻的主要问题在于沿用线性思维,在新闻价值提供、新语境信息需求的满足,以及新工具特长发挥等方面均受到束缚,也未能满足高维时代的用户新需求。实际上,虚拟现实新闻要在海量信息时代立足,可以采用高程度注意力投注等多种方式建设与传统新闻的竞争隔绝机制,借助动态竞争新思路创新应用场景。以此为鉴,转型中的媒体人也应直面线性新闻生产的同质化风险,调整生产方式、更换思维方式,打通高维信息通道,提供适配高维新需求的新新闻产品。Mobile intelligence indicates that human beings have entered the era of high information dimension. Virtual reality news is a new means of high information dimension. At present, the main problem of virtual reality news is to use linear thinking, which is constrained in the provision of news value, the satisfaction of new contextual information demands, and the play of new tools’ advantages, and fails to meet the new demands of users in the high-dimensional era. In fact, in order to establish itself in the era of mass information, virtual reality news can use a variety of ways, such as high degree of attention betting, to build a competitive isolation mechanism with traditional news, and innovate application scenarios with the help of new ideas of dynamic competition. Based on this, the media people in the transition should also face the homogenization risk of linear news production, adjust the mode of production, change the way of thinking, get through the high dimension information channel, and provide new news products with high demand for high maintenance.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.3