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机构地区:[1]天津职业技术师范大学信息技术工程学院,天津300222
出 处:《远程教育杂志》2015年第6期24-31,共8页Journal of Distance Education
基 金:教育部人文社会科学研究青年基金项目"学习型社区媒介环境建设研究"(项目批准号:14YJCZH040)的研究成果
摘 要:学习活动是学习者真实参与的主体实践,正朝着创新创造活动聚焦,以顺应创客教育发展的"互联网+"趋势,并致力于提高学习者即创客的创造力。为此,在"互联网+"理念下提出创客教育2.0的概念,定义了"创客教育2.0=‘互联网+’创客教育1.0",剖析创客教育2.0的内在机理即培养具有技术智慧和创造智慧的学习者,分析了创客教育2.0的"互联网+"技术支撑空间及其多维化的智慧学习活动空间和学习者创造力模态,探讨技术、使能、方式、过程、给养和成果等创客教育2.0智慧学习活动的要素。最后,基于创客教育2.0的智慧学习活动空间和要素,以智慧课堂活动、智慧实训活动和智慧创造活动为例展开具体设计。Learning activities are the practices that learners participate in, which are moving to focus on creative activities with the development of maker education in the era of "internet plus", so that the learner's creative abilities are improved. The paper puts forward a concept of maker education 2.0, defines it as maker education 2.0=intemet+maker education 1.0, investigates the basic ideas of maker education 2.0 (cultivating the learners with technology and creativity), analyzes its supporting space for "internet plus" technology, multi-dimensions of smart learning space and learners" creative modes, and further explores activity elements including technology, enabling technology, way, process, affordance and result. Based on smart learning space and activity elements in maker education 2.0, the different activity models for maker education 2.0 are constructed, which include smart classroom activity, smart training activity and smart creation activity.
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