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作 者:孙彦彬[1]
出 处:《现代教育技术》2016年第11期80-86,共7页Modern Educational Technology
摘 要:为了测试游戏化翻转课堂教学模式对大学生学习动力的影响,文章以掌握学习法和游戏化学习理念为指导,在实验班和对照班共629名学生中开展了为期一个学年的教学实验。数据分析结果表明:绝大多数实验班学生对游戏化翻转课堂教学模式的接受度良好,认为这种教学模式有利于培养自己多方面的能力。实验结束后,实验班的英语水平明显高于对照班,且实验班学生之间的英语水平差异缩小,差生数量明显减少。该实验表明,游戏化翻转课堂教学模式对大学生的学习动力有持续促进作用,并有利于实现差生的转化。Based on the theory of mastery learning and gamification, this paper conducted one year teaching research on a total of 629 students (the experiment group and control group) in attempt to testify the impact of gamified flipped classroom on student's learning motivation. Data analysis result indicated that the majority of students in experimental group preferred to gamifled flipped classroom, and believed this teaching method could help promote their abilities in many aspects. At the end of the research, students in experimental group had a better command of English than those in control group. And the academic disparity in experimental group was obviously contracted, with much fewer poor students. This experiment indicated that gamified flipped classroom had sustainable promotion on student's learning motivation and benefited to realizing the transition of poor students.
分 类 号:G40-057[文化科学—教育学原理]
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