检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:魏礼军[1] Wei Lijun(Art Institute of Xinjiang, Urumqi Xinjiang 830049, China)
出 处:《武术研究》2016年第4期87-88,106,共3页Wushu Studies
摘 要:在跆拳道教学中,很多的老师都有同样的困惑,那就是如何将自己的体育课教得生动有趣,怎样让学生可以喜欢上跆拳道课,如何开发学生的兴趣并达到锻炼身体的目的。通过长期的教学和总结发现,在跆拳道教学中体育游戏不仅能激发学生学习跆拳道的兴趣,还可以提高教学质量,从而使学生从被动学习转化为主动锻炼。合理利用体育游戏的功能,将体育游戏与跆拳道课程相结合,从而辅助跆拳道课程教学。In Taekwondo teaching, many teachers have the same confusions, that is, how to have his physical education teaching interesting, how to make students like taekwondo classes, how to develop students' interests and achieve the purpose of physical exercise. Through long-term teaching and summarizing, the study finds that in Taekwondo teaching sports games can not only stimulate students' interest in learning taekwondo, but also can improve the quality of teaching, so that students from passive learning into active exercise. Rational use of sports game features, sports games and Taekwondo classes can be combined together to aid taekwondo curriculum teaching.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.225