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作 者:律睿慜[1] 杨帆 陆菁[1] 陈伟[1] LYU Ruimin;YANG Fan;LU Jing;CHEN Wei(School of Digital Media,Jiangnan University,Wuxi Jiangsu 214122,China)
机构地区:[1]江南大学数字媒体学院
出 处:《计算机应用》2019年第8期2456-2461,共6页journal of Computer Applications
基 金:国家社会科学基金艺术学青年项目(17CG209)~~
摘 要:当前的研究普遍关注于运用游戏化来提高学习的参与度,但对于色彩教育这样的特定领域的游戏化研究还不充分,而且缺少对游戏化要素及学习效果影响因素的分析。针对这一问题,设计了一款用于训练色彩辨识能力的游戏模型。首先设计了核心玩法相同、但交互方式不同的两种玩法;然后在这两种玩法中都加入了相同的虚拟奖励;最后分别比较在有或无虚拟奖励的情况下两种玩法对训练效果的影响,以及在相同玩法下有无虚拟奖励对训练效果的影响。结果显示,玩法设计影响学习效率,而虚拟奖励显著影响参与度。Current research generally focuses on the application of gamification to improve the engagement of learning.However,the research on gamification in specific fields such as color education is not sufficient,and there is a lack of analysis on the gamification elements and influence factors of learning effects.For these problems,a game model for training color recognition was designed.Firstly,two different ways of playing were designed with same core gameplay but different interaction modes.Then,the same virtual reward was added in both playing ways.Finally,the effects of two playing ways on learning effect with or without virtual reward were compared,and the effect of virtual reward in the same playing way were compared.The results show that gameplay design mainly affects learning efficiency,and virtual reward mainly affects engagement.
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