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作 者:丁敏 DING Min(School of Education,Huaibei Normal University,Huaibei,Anhui,235000,China)
机构地区:[1]淮北师范大学教育学院
出 处:《内江师范学院学报》2019年第9期101-105,共5页Journal of Neijiang Normal University
基 金:安徽省级质量工程教学研究重点项目“基于TPACK框架下高校师范生信息化教学能力培养模式的重构与实践”(2015jyxm721);2015年安徽省振兴计划重大教学改革研究项目“高等教育向应用性转型背景下安徽省独立学院专业结构调整及对策研究”(2015zdjy195)
摘 要:随着教师专业化水平的不断提升,日常课堂教学对高校师范生教学能力的要求也在不断增加。教育游戏设计是课堂教学设计的重要组成部分,高校师范生具备专业的教育游戏设计能力是提升教师专业化的重要保障。基于沉浸理论的视角,从情境体验、情感投入和动力机制三种沉浸状态与教育游戏设计能力培养的知识、技能和情感三方面的关联出发,构建师范生教育游戏设计能力培养模型,探究沉浸理论下知识、技能、情感等方面如何培养师范生教育游戏设计能力,为高校师范生教育游戏设计能力发展提供一定的指导。With the constant promotion of the teachers’specialization,the requirements of the daily class teaching for the normal university students’teaching ability are also increasing.The educational game design is an important part of the class teaching design.The requirement for the normal university students to acquire the special design ability of the educational game is an important measure to promote the teacher’s specialization.From the perspective of the immersion theory,this paper has started from interlink between three immersion states of the affective experience,devotion and dynamism and three aspects concerning educational game design:knowledge,skill and emotion,and constructed the ability-training mode of the normal university students’game design,and probe into the ways of such training from the knowledge,skill and emotion under the perspective of the immersion theory in an attempt to offer certain reference for the development of the normal students’ability to design educational games.
分 类 号:G420[文化科学—课程与教学论]
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