检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:滕志妍[1] 张珊 TENG Zhiyan;ZHANG Shan(School of Education,Northwestern Normal University,Lanzhou Gansu 730070)
出 处:《比较教育研究》2020年第5期85-90,共6页International and Comparative Education
基 金:2017年国家社会科学基金项目“我国中小学校园欺凌治理机制研究”(项目编号:17XSH015)阶段性研究成果。
摘 要:西班牙"反网络欺凌项目2.0"是基于证据的实验性防治青少年网络欺凌项目。在行动路径上,项目确立从认知导向行为的目标体系,构建模块化的活动课程,帮助学生认知网络欺凌的概念、角色,分析欺凌行为的后果,探索应对欺凌行为的策略,并以合作教育游戏2.0模拟实践强化,体验式培育学生社会情感能力。项目采取了模块课程育人、专业队伍支持、游戏活动强化和政策环境保障等几项反网络欺凌行动策略,在预防和减少网络欺凌和提高学生社会情感能力方面效果显著,为防治校园欺凌提供了独特的经验。The Spanish"Anti-Cyberbullying Program 2.0"is an evidence-based experimental program to prevent youth cyberbullying.On the path of action,this program establishes a target system from cognition to behavior,constructs modular activity courses which help students recognize the concept and role of cyberbullying and analyze the consequences of bullying and explore coping strategies,and cultivates students’social and emotional ability in an experiential way especially through the simulation practice of cooperative education game 2.0.The anti-cyberbullying program has formed several anti-cyberbullying action strategies such as module curriculum education,professional team support,enhanced game activities,and policy and environmental protection.It has significant effects on preventing and reducing cyberbullying and improving students’social and emotional ability and provides a unique experience in the prevention and intervention of school bullying.
分 类 号:G423[文化科学—课程与教学论]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.117