情境认知视角下的游戏阅读初探  被引量:5

A Preliminary Study on Game-based Reading from the Perspective of Situated Cognition

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作  者:靳艺文 吴建华[1] Jin Yiwen;Wu Jianhua

机构地区:[1]华中师范大学信息管理学院,湖北武汉430079

出  处:《图书与情报》2020年第3期71-76,共6页Library & Information

基  金:中央高校基本科研业务费自由探索项目“新媒体环境下国民阅读能力发展与基层图书馆阅读服务体系构建研究”(项目编号:CCNU19A06053)研究成果之一。

摘  要:阅读是获取知识的重要途径,但在阅读过程中,学生往往需要付出辛苦的努力才能理解概念的真正含义。针对阅读过程中抽象概念难理解的问题,运用游戏阅读的方式可以帮助大学生提高阅读效率、改善阅读效果。文章以情境认知理论为指导,以信度为学习内容,设计开发了一款《真心测验》小游戏,通过创建与现实应用相关的虚拟情境和游戏活动,让学生在特定情境中以游戏的方式阅读。实验结果表明,恰当的游戏情境能够有效促进阅读理解,游戏机制有利于提升阅读效率。Reading is an important way to gain knowledge;however, during the process of reading, students often have to work hard to understand the exact meaning of the concept. In view of the problem that the abstract concept is difficult to understand during the reading process, this study tries to use game-based reading to improve reading efficiency and reading effect. Guided by situated cognition theory, the research team designed and developed a game Heart Test with reliability as the content of learning, within which virtual situations and game activities similar to reality are created to allow students to read in specific situations. Students grasp the meaning of the concept gradually by applying knowledge to solve problems in the game. A test is taken to examine the effect of game-based reading by recruiting students to play the game,and the experimental results show that the game situation can effectively promote reading comprehension, and the game mechanism is conducive to improving reading efficiency.

关 键 词:游戏阅读 情境认知 概念学习 教育游戏 信度 

分 类 号:G252.1[文化科学—图书馆学]

 

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