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作 者:邓达平 黄仁鹏 陈淦 DENG Da-ping;HUNAG Ren-peng;CHEN Gan(Department of Information Engineering,College of Applied Science,Jiangxi University of Science and Technology,Ganzhou,Jiangxi 341000,China)
机构地区:[1]江西理工大学应用科学学院信息工程系,江西赣州341000
出 处:《教育教学论坛》2020年第27期15-17,共3页Education And Teaching Forum
基 金:2018年12月江西省高等学校教学改革研究项目“‘互联网+’时代下严肃游戏嵌入高校课堂教学的研究与实践”(JXJG-18-36-1);2017年8月教育部产学合作协同育人项目“游戏开发创新创业教育基地”(201701037017)。
摘 要:在信息时代,高校各类课程的课堂教学应该转变教学模式,借助网络教学平台,运用网络信息技术的信息传递功能,开展多元化的教学方式,进而提高课堂教学质量。文章结合信息时代特点和教育理论,对严肃游戏嵌入高校课堂教学的可行性进行分析,并探讨高校复合型课堂教学模式的构建策略,进而促使严肃游戏与传统教学方式相辅相成,穿插进行,实现严肃游戏与高校课堂教学的完美融合,为高校课堂教学改革提供理论参考。In the information age,the classroom teaching of various courses in colleges and universities should change the teaching model,make use of the network teaching platform,use the information transmission function of the network information technology,and carry out diversified teaching methods,so as to improve the quality of classroom teaching.Based on the characteristics of the information era and educational theory,this paper analyzes the feasibility of embedding serious games into the classroom teaching in colleges and universities,and discusses the construction strategy of compound classroom teaching model in colleges and universities,in order for serious games and traditional teaching methods to complement each other and carry out alternately,in order to realize the perfect integration of serious games and college classroom teaching and provide theoretical reference for the reform of classroom teaching in colleges and universities.
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