检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:牛江盼 祝东平 Niu Jiangpan;Zhu Dongping(Guangzhou Huashang College,Guangzhou 511300,China)
机构地区:[1]广州华商学院创意与设计学院,广州511300
出 处:《艺术与设计(理论版)》2021年第5期92-94,共3页Art and Design
摘 要:随着科技的发展,儿童的娱乐和对其的教育方式也在随之变化,除了传统的游戏之外,以电子产品为媒介的游戏也越来越多地走进了儿童的生活。数字化游戏可以更好地激发儿童的学习兴趣,同时也更有利于儿童的健康成长,针对儿童的数字化游戏设计也受到了更多的重视。With the development and innovation of science and technology,the ways of children’s entertainment and education are also constantly changing.In addition to traditional games,games that use electronic products as the medium are increasingly entering their lives.Digital games can better stimulate children’s interest in learning and are also more conducive to the healthy growth of children.Digital game design for children has also received more attention.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.7