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作 者:王晓晨 蔡进[2] 杨浩[3] WANG Xiaochen;CAI Jin;YANG Hao(College of Teacher Education,Capital Normal University,Beijing 100048;College of Computer,Hubei University of Education,Wuhan Hubei 430205;School of Education,State University of New York at Oswego,USA 13126)
机构地区:[1]首都师范大学教师教育学院,北京100048 [2]湖北第二师范学院计算机学院,湖北武汉430205 [3]纽约州立大学奥斯威戈分校教育学院,美国13126
出 处:《电化教育研究》2021年第7期122-128,共7页E-education Research
基 金:国家社科基金教育学2017年度国家一般课题“‘一带一路’开放教育资源共建共享机制及推进策略研究”(课题编号:BCA170073)。
摘 要:信息技术的飞速发展促进了虚拟社区的形成,催生了公民的互联网身份,并随之引发了对数字公民教育的高度关注。在关注数字公民教育的课程设计及推广的现阶段,越来越多的研究人员将焦点集中在如何借助游戏化学习方式为数字公民教育赋能。本研究分析了数字公民教育与游戏化学习的融合进程,并结合经典案例深入剖析了美国数字公民教育的游戏化学习课程建设的目标定位、内容模块、游戏机制及推进策略等要素;最后,针对中国国情及现阶段发展现状,提出了若干经验借鉴:(1)内容层面应该聚焦主题,关注各学段的课程衔接;(2)设计层面着力创设情境,直面互联网身份的潜在危险;(3)推广层面需要打破边界,形成学校、社区和家庭共育。The rapid development of information technology has promoted the formation of virtual communities,brought out citizens'Internet identities,and subsequently aroused great attention to digital citizenship education.At this stage of focusing on the curriculum design and promotion of digital citizenship education,more and more researchers are focusing on how to empower digital citizenship education with the help of game-based learning approaches.This study analyses the integration process of digital citizenship education and game-based learning,and combined with classic cases,provides an in-depth analysis of the objectives,content modules,game mechanics and promotion strategies of the game-based learning curriculum for digital citizenship education in the United States.Finally,in light of China's national conditions and the current status,some experiences are proposed for reference:(1)at the content level,we should focus on the theme and pay attention to the curriculum connection of each school segment.(2)At the design level,efforts should be made to create contexts and face up to the potential dangers of Internet identity.(3)At the promotional level,it is necessary to break down boundaries and to form co-education among schools,communities and families.
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