中华传统文化在游戏《仙剑奇侠传四》中的显性表达  

Explicit Expression of Chinese Traditional Culture in Chinese Paladin:Sword and Fairy IV

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作  者:洪越 HONG Yue(Shaanxi University of Technology,Hanzhong,Shaanxi 723000,China)

机构地区:[1]陕西理工大学,陕西汉中723000

出  处:《成都航空职业技术学院学报》2022年第2期89-92,共4页Journal of Chengdu Aeronautic Polytechnic

摘  要:《仙剑奇侠传四》是一款融合了中华优秀传统文化的游戏。游戏以古居巢、八公山等真实存在的历史现实和生发于此的传说为背景架构,将弦歌台等古典文化地标作为游戏场景,并在游戏人物形象中注入了儒道等传统价值观,展示了中华传统文化强大的生命力和感染力,符合了新时期中华传统文化现代化传播的要求。Chinese Paladin:Sword and Fairy IV is a game completely built on the excellent traditional culture of ancient China.The game background is based on the real history such as Ancient Residence Nest and Mount Bagong,as well as the legends born here.Classical cultural landmarks such as String Song Platform are used as game scenes.Traditional values such as Confucianism and Taoism are embodied in the game characters,which shows the strong vitality and appeal of Chinese traditional culture and meets the requirements regarding modern transmission of Chinese traditional culture in the new era.

关 键 词:传统文化 《仙剑奇侠传四》 背景架构 游戏场景 游戏形象 

分 类 号:G206.2[文化科学—传播学]

 

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