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作 者:张羽洋 李万葶 罗雅兰 聂晓梅 ZHANG Yu-yang;LI Wan-ting;LUO Ya-lan;NIE Xiao-mei(Shenzhen International Graduate School,Tsinghua University,Shenzhen,Guangdong,China 518055)
机构地区:[1]清华大学深圳国际研究生院,广东深圳518055
出 处:《现代教育技术》2022年第7期48-56,共9页Modern Educational Technology
摘 要:现有的数字化文化遗产教育主要依赖于文物的单向展示与外源性资料的补充,其交互性和趣味性逐渐无法满足人们的学习需求。基于此,文章首先提出了一种融合游戏化设计要素的体验式学习模型,并分析了此模型与文化遗产教育游戏的关系映射。随后,文章以古画《韩熙载夜宴图》为学习主题,设计了一款基于体验式学习模型的文化遗产教育游戏——“梦回南唐宴”。最后,文章采用调查问卷、学习效果测试、半结构化访谈等混合研究方法,通过对比实验对文化遗产教育游戏进行了评价,发现该游戏对于提升学习者的学习效果、学习体验和学习主动性均有积极作用。文章对数字化文化遗产教育的理论与应用研究进行了创新性探索,并为相关研究提供了实证参考。The existing digital cultural heritage education mainly relies on the one-way display of cultural relics and the supplement of exogenous materials,and its interactivity and interest cannot meet people's learning needs.Based on this,this paper firstly proposed an experiential learning model that integrated gamification design elements and further analyzed the relationship mapping between this model and the cultural heritage education game.Then,taking the ancient painting of“The Night Revels of Han Xizai”as the learning theme,this paper designed a cultural heritage education game named“Dream Back to the Banquet in Southern Tang Dynasty”based on this model.Finally,a comparative experiment was conducted using the mixed research methods of a questionnaire,a learning effect test,and a semi-structured interview to evaluate the cultural heritage education game.It was found that the game played a positive role in improving learners'learning effect,learning experience and learning initiative.This paper made an innovative exploration of the theory and application of digital cultural heritage education and provided empirical reference for relevant research.
分 类 号:G40-057[文化科学—教育学原理]
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