检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:郑闽秋 陈培锋 ZHENG Minqiu;CHEN Peifeng(Guangya Primary School,Guangzhou,Guangdong 510010,China)
机构地区:[1]广州市荔湾区广雅小学党支部,广东广州510010 [2]广州市荔湾区广雅小学,广东广州510010
出 处:《创新人才教育》2023年第4期29-33,共5页The Education of Innovative Talents
摘 要:8—12岁是儿童想象力、创造意识发展的重要阶段。在未来航天、空间探索的环境中,使用虚拟现实的工具,以任务的方式构造游戏场景,可极大激发学生的课堂参与度。本文重点介绍项目实施的通用过程,以及如何以分层、分级的课堂实施来兼顾不同类型学生的特质,发掘部分学生特长;同时,课程和活动的内容与数学、自然科学等知识产生关联和移植应用(跨学科)以发展学生的创新能力要素,对于综合实践课程、课外活动以及社团类课程的设计和开展,应具有较为普遍的参考和借鉴价值。8-12 years old is an important stage in the development of children's imagination and creative consciousness.In the future aerospace and space exploration environment,using VR tools to construct game scenes in a task can greatly stimulate students'classroom participation.This article focuses on the general process of project implementation,as well as how to balance the characteristics of different types of students and explore the strengths of some students through hierarchical and graded classroom implementation.At the same time,the content of courses and activities is related to knowledge such as mathematics and natural sciences,and is applied and transplanted(interdisciplinary)to develop students'innovative ability elements.For the design and implementation of comprehensive practical courses,extracurricular activities,and club courses,it should have relatively universal reference and reference value.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.26