检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:向明友 刘欣雅 XIANG Mingyou;LIU Xinya(School of International Studies,University of International Business and Economics,Beijing 100029,China)
出 处:《外语教学与研究》2023年第6期827-837,958,959,共13页Foreign Language Teaching and Research
基 金:国家社科基金项目“面向人工智能的言语行为博弈机制研究”(21BYY112)阶段性成果。
摘 要:博弈语用学通过构建数理模型开启语用推理形式化分析,探究听、言者的策略互动过程,给尚处于哲学推论困境中的语用意义研究投来一束亮光。然而,国内对博弈语用学等认知互动视角下语用形式化研究的关注尚不够充分。本文拟从简单刻画博弈语用学问世的历史必然性入手,就其理论依循、研究议题、研究贡献及前景展望等四个话题评述该领域的最新成就。研究发现:博弈语用学正尝试将会话含义、言语行为、话语社会意义等各类语用现象纳入最优决策过程,构建统一的意义分析框架,揭示言语交际行为背后的理性动因。博弈语用学适时精进传统语用学研究,为有效指导言语交际实践提供了新的视角和思考。Game-theoretic pragmatics examines the strategic interactions between interlocutors based on mathematical models.Significant progress has been made in formal models of pragmatic reasoning,which has inspired the study of meaning rooted in philosophical tradition.However,domestic attention to formal methods remains somewhat inadequate.This study first briefly outlines the necessity of game-theoretic pragmatics.Then,it provides an overview of the latest developments in this field covering its theoretical foundations,research topics,contributions,and prospects.Through transforming implicatures,speech acts,and social meaning of utterances into goal-oriented optimal decision-making processes,game-theoretic pragmatics has constructed a unified framework for analysing meaning,which reveals the rational mechanism behind pragmatic phenomena.This approach offers new perspectives in advancing pragmatic theories and facilitating effective communication in social interactions.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:13.58.173.156