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作 者:刘潇 王志军 Liu Xiao;Wang Zhijun(Faculty of Education,Tianjin Normal University,Tianjin,China 300387)
出 处:《数字教育》2024年第1期71-77,共7页Digital Education
基 金:全国教育科学“十四五”规划2021年度教育部青年课题“提升知识活力的AR教材设计:机制与路径”(ECK210407)。
摘 要:AR教材面临着实际效用与教育潜力不相匹配的现实问题,大大制约了其在教育教学领域的大规模普及。该问题根源在于画面设计不规范。本研究将AR教材画面视为一种“画面系统”,从“老三论”与“新三论”的系统方法特征出发,探讨了整体性、层次性、动态性、最优化、开放性、协同性、非线性、涨落性对AR教材画面设计的启示,指出具体的设计实践应遵循“画面语义融合设计→画面语用融合设计→画面语构融合设计”的路径,并将“设计规则的提炼”作为下一阶段的研究任务。AR teaching materials are facing the problem of mismatch between practical utility and educational potential,which greatly restricts their large-scale popularity in thefield of education and teaching,and this problem is rooted in the irregular screen design.Based on the characteristics of the system approach of the“old three theories”and the“new three theories”,this study regards the AR textbook screen as a kind of“screen system”,and discusses the inspirations of eight factors,namely,the integrality,hierarchy,variability,optimization,openness,cooperativity,nonlinearity and fluctuation,on the screen design of AR teaching materials.It is pointed out that the specific design practice should follow the path of“screen semantic fusion design→screen semantic fusion design→screen semantic fusion design”,and take the“refinement of design rules”as the next stage of the design process.
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