“虚构世界”与“转化”:从玩耍、玩具到网络游戏的国外研究综述  被引量:1

"Fictional World"and"Transformation":A Review of Foreign Research on Playing,Toys and Online Games

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作  者:周大鸣 彭宏洁 ZHOU Daming;PENG Hongjie(School of Law and Sociology,Yunnan Normal University,Kunming 650500,China;School of Sociology&Anthropology,Sun Yat-sen University,Guangzhou 518131,China)

机构地区:[1]云南师范大学法学与社会学学院 [2]中山大学社会学与人类学学院

出  处:《广西民族大学学报(哲学社会科学版)》2024年第3期111-120,共10页JOURNAL OF GUANGXI MINZU UNIVERSITY:PHILOSOPHY AND SOCIAL SCIENCE EDITION

摘  要:当前国外网络游戏研究可分为“从玩耍到网络游戏活动”和“从玩具到网络游戏产品”的两个路径,且相关研究都重视与科技、文化的互动。结合“虚构世界”和“转化”的研究来看,不管是游戏活动还是游戏产品,都兼具“数字世界”和“现实世界”的双重属性;不管是线下玩耍还是线上游戏,都创建出相类似的“虚构世界”,并将现实世界的物质和文化元素转化融合进虚构世界,也将虚构世界中的文化元素转化传递至现实世界并产生影响。其中,儿童网络游戏作为网络游戏中的一种,我们在未来研究中可以借鉴以往网络游戏的研究路径,以文化分析的理论和方法,结合广泛的社会科技文化背景及历史变迁,打破虚拟世界的屏幕,并且跳出以游戏研究游戏的思路,对儿童网络游戏作系统的文化分析,从而更好地理解与之相关的新现象。The current foreign research on online games are carried out from two paths,namely,"from playing to online game activities"and"from toys to online game products",and the relevant researches emphasize the interaction with science,technology and culture.According to the research on"fictional world"and"transformation",both game activities and game products have the dual attributes of"digital world"and"real world".Whether played offline or online,they both create the similar"fictional world",transforming and integrating the material and cultural elements of the real world into fictional world,and at the same time transforming and transmitting the cultural elements of the latter to the former with impact.Children's online games are one form of them.We can draw on the path of previous research on online games in the future research and make a systematic cultural analysis of children's online games with the theory and method of cultural analysis against a wide range of social,technological,and cultural background as well as historical changes,breaking the boundary of the virtual world and going beyond the perspective of games studies,so as to better understand the new phenomena related to them.

关 键 词:数字社会 游戏人类学 网络游戏 虚构世界 文化分析 

分 类 号:C912.4[经济管理]

 

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