电子游戏的三重交互关系与叙事  被引量:1

The Triple Interaction and Narrative of Electronic Games

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作  者:李汇川 Li Huichuan

机构地区:[1]上海社会科学院文学研究所 [2]上海社会科学院文学研究所数字游戏文化研究中心

出  处:《上海文化》2024年第10期75-85,共11页Shanghai Culture

摘  要:电子游戏叙事发生于电子游戏的三组交互关系之中。在玩家与游戏程序交互的层面,叙事具有提供游玩动机与反馈奖励的功能,是游戏可玩性系统的诗化表征之一;在玩家与玩家交互的层面,游戏的交互机制为玩家间的社交性活动赋予或外化了叙事结构;在玩家与游戏设备交互的层面,叙事由游戏的故事叙述与玩家的行为经验共同构成。三重交互关系中的叙事要素共同塑造了电子游戏基于交互性游玩所生产的叙事性,以及独特的审美价值。The narrative of electronic games lies in the games'three sets of interactive relationships.At the level of interaction between players and game programs,narrative acts as a provider of playing motivation and feedback rewards,which is one of the poetic representations of the game's play-ability.The narrative structure is then endowed or externalized by the game's interactive mechanism for social activities between players,which results in the player-player interaction.As for the interaction between players and gaming devices,narrative is composed of the game's story and the player's playing experience.The narrative elements in the triple interactive relationship jointly shape the narrative and unique aesthetic value produced by electronic games based on interactive gameplay.

关 键 词:电子游戏 游戏学 交互 叙事 

分 类 号:G899[文化科学—体育学]

 

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