生成式人工智能赋能的高职游戏引擎教学设计研究  

Research on Teaching Design of Game Engine in Higher Vocational Education Empowered by Generative Artificial Intelligence

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作  者:陈思颖 CHEN Siying(Chongqing Industry Polytechnic College,Chongqing 401120,China)

机构地区:[1]重庆工业职业技术学院,重庆401120

出  处:《移动信息》2024年第10期103-105,共3页Mobile Information

摘  要:人工智能赋能的“以学生为中心”的个性化精准教学的应用前景广阔。然而在资金、技术等条件未普遍成熟的初期阶段,如何将以生成式人工智能为代表的人工智能技术应用于教学设计,是亟需深入探讨的重要议题。文中从人工智能对教育的影响出发,分析了人工智能对职业教育的挑战和要求,并提取关键要素,将其融入高职游戏引擎课程教学设计中,最后以在Unity中设计游戏角色的背包功能为例,分析了生成式人工智能赋能的游戏引擎教学具体实施方案,提出了进一步的探索方向。The application prospects of personalized and precise teaching centered on students empowered by artificial intelligence are broad.However,in the early stages when funding,technology,and other conditions are not generally mature,how to apply artificial intelligence technology represented by generative artificial intelligence to teaching design is an important issue that urgently needs to be explored in depth.Starting from the impact of artificial intelligence on education,this paper analyzes the challenges and requirements of artificial intelligence on vocational education,extracts key elements,and integrates them into the teaching design of higher vocational game engine courses.Finally,taking the backpack function of game characters designed in Unity as an example,the specific implementation plan of game engine teaching empowered by generative artificial intelligence is analyzed,and further exploration directions are proposed.

关 键 词:生成式人工智能 Unity教学 教学设计 

分 类 号:G434[文化科学—教育学]

 

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