检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:张洪亮 Zhang Hongliang
出 处:《南京社会科学》2024年第10期105-112,133,共9页Nanjing Journal of Social Sciences
基 金:国家社科基金一般项目“社交媒体时代网络文艺中的‘玩劳动’研究”(22BZW023)的阶段性成果。
摘 要:新巴洛克美学继承了传统巴洛克的过度、奇观、激情等特点,又与德勒兹“褶子”理论中的延展、折叠、多中心与流变等哲学层次结合,形成了契合数字时代和流行文化的复杂美学体系。电子游戏叙事不仅是新巴洛克美学的重要展现平台,还拓展了其表现维度。在时间上,电子游戏叙事体现为非线性、潜藏平行以及弯曲包含型叙事;在空间上,电子游戏叙事打破了封闭的神圣性,创造出可交互、开放、动态的迷宫式空间,涵盖了视角嵌套的纵深空间、超文本的随机路径以及去中心化的网状结构;此外,主题重复与跨媒介互文、片段与整体多重中心叙事,以及叙事环境的变换互渗,共同建构电子游戏叙事的“变奏”特征,并通过无穷变奏实现对新巴洛克美学多重无限性的表达和预言。The Neo-Baroque aesthetic inherits the characteristics of traditional Baroque-such as excess,spectacle,and passion-while integrating the philosophical dimensions of Deleuze's"fold"theory,which emphasizes extension,folding,multi-centeredness and fluidity.This fusion creates a complex aesthetic system that aligns with the digital era and popular culture.Video game narratives not only serve as a significant platform for the expression of Neo-Baroque aesthetics but also expand its scope.Temporally,video game narratives exhibit non-linear,hidden parallel,and folded-included structures;spatially,they break from closed sacredness to create interactive,open,and dynamic labyrinthine spaces.These spaces encompass nested perspectives,random hypertextual paths,and decentralized network structures.Additionally,the interplay between thematic repetition,cross-media intertextuality,multi-centered fragment-whole narratives,and the blending of narrative environments collectively shape the“variation”characteristic of video game storytelling,ultimately manifesting the Neo-Baroque's expression of infinite multiplicity.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.49