褶子、迷宫与变奏:电子游戏叙事中的新巴洛克美学  被引量:1

Folds,Labyrinths and Variations:The Neo-Baroque Aesthetic in Video Game Narratives

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作  者:张洪亮 Zhang Hongliang

机构地区:[1]北京市社会科学院文化所,北京100101

出  处:《南京社会科学》2024年第10期105-112,133,共9页Nanjing Journal of Social Sciences

基  金:国家社科基金一般项目“社交媒体时代网络文艺中的‘玩劳动’研究”(22BZW023)的阶段性成果。

摘  要:新巴洛克美学继承了传统巴洛克的过度、奇观、激情等特点,又与德勒兹“褶子”理论中的延展、折叠、多中心与流变等哲学层次结合,形成了契合数字时代和流行文化的复杂美学体系。电子游戏叙事不仅是新巴洛克美学的重要展现平台,还拓展了其表现维度。在时间上,电子游戏叙事体现为非线性、潜藏平行以及弯曲包含型叙事;在空间上,电子游戏叙事打破了封闭的神圣性,创造出可交互、开放、动态的迷宫式空间,涵盖了视角嵌套的纵深空间、超文本的随机路径以及去中心化的网状结构;此外,主题重复与跨媒介互文、片段与整体多重中心叙事,以及叙事环境的变换互渗,共同建构电子游戏叙事的“变奏”特征,并通过无穷变奏实现对新巴洛克美学多重无限性的表达和预言。The Neo-Baroque aesthetic inherits the characteristics of traditional Baroque-such as excess,spectacle,and passion-while integrating the philosophical dimensions of Deleuze's"fold"theory,which emphasizes extension,folding,multi-centeredness and fluidity.This fusion creates a complex aesthetic system that aligns with the digital era and popular culture.Video game narratives not only serve as a significant platform for the expression of Neo-Baroque aesthetics but also expand its scope.Temporally,video game narratives exhibit non-linear,hidden parallel,and folded-included structures;spatially,they break from closed sacredness to create interactive,open,and dynamic labyrinthine spaces.These spaces encompass nested perspectives,random hypertextual paths,and decentralized network structures.Additionally,the interplay between thematic repetition,cross-media intertextuality,multi-centered fragment-whole narratives,and the blending of narrative environments collectively shape the“variation”characteristic of video game storytelling,ultimately manifesting the Neo-Baroque's expression of infinite multiplicity.

关 键 词:新巴洛克 游戏叙事 褶子 非线性 

分 类 号:I01[文学—文学理论]

 

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