索引叙事:游戏的蒙太奇  

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作  者:肖乾 王贞子 

机构地区:[1]云南艺术学院

出  处:《北京文化创意》2024年第5期14-19,共6页Beijing Culture Creativity

摘  要:电影发展到今天已经有一百多年的历史,其间,先锋电影在不断革新电影的技法,创造出全新的电影语言,蒙太奇是其中最广为人知的一种,也是现代电影基础的语言之一。但是步入后现代语境之后,电影的发展进入瓶颈期,鲜有革新性的突破。但与此同时,游戏正焕发出全新的生命力。游戏作为与电影一样的视听媒介,由于其交互的特性,不仅使玩家可以身临其境地体验叙事,也运用了蒙太奇的手法,其中最能体现蒙太奇思想的手法是“索引叙事”。游戏的索引叙事是蒙太奇思维在后现代语境下的新载体,本文通过比较游戏索引叙事与电影蒙太奇之间的异同,探索索引叙事这一游戏独特的表现方式。It has been more than 100 years since cinema was invented,during this period,various avant-garde filmmakers constantly innovated the techniques of film,created a brand new cinematic language,montage is one of the most well wellknown and fundamental languages in modern cinema.However,after entering the postmodern context,the development of film entered a bottleneck period,with few innovative breakthroughs.At the same time,games are taking on a whole new vitality.As an audiovisual medium,due to their interactive nature,players can experience narrative firsthand.Games and movies are both audiovisual media,and the use of montage techniques also exists in games.The technique that best embodies montage thinking is called“indexcial narrative”.Indexcial narrative is a new carrier of montage in the postmodern context.This article compares the similarities and differences between index narrative and film montage,and explores the unique artistic expression of index narrative as a game.

关 键 词:蒙太奇理论 游戏设计 索引叙事 环境叙事 后现代理论 

分 类 号:J90[艺术—电影电视艺术]

 

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