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作 者:孔德罡[1] Kong Degang
机构地区:[1]南京师范大学文学院
出 处:《上海文化》2025年第2期89-98,126,共11页Shanghai Culture
摘 要:电子游戏中的虚拟城市空间的设计逻辑,看似存在逆转实在界地位的“倒挂”现象,是经典的“方尖碑”式景观;然而这种“倒挂”却又是被技术能力所限制的,看似自由不羁的想象界和象征界,时刻无法逃脱实在界的功用法则和商业规律,“方尖碑”式景观的虚拟性和以精神形式呈现的自由面貌,是一种数字资本主义环境下的当代“神话”。本文对历史、现实和未来科幻三种题材的电子游戏的建筑设计思路进行对比,以玩家、设计者、游戏题材之间的视差为基点,对电子游戏世界中是否需要某种类现实世界的空间意识形态批判进行探索。The design logic of virtual urban space in video games seems to have a priori that reverses the status of the real. The restorative aesthetic value in the imaginary, and narrative ideological meaning in the symbolic are far higher than practical functional value, which is a classic landscape of “obelisk”. However, this kind of reverse is confined to technical capabilities, resulting in that the seemingly free and unruly imaginary and symbolic worlds cannot escape the functional and commercial laws of the real world at all times, which indicates the virtuality of landscape of “obelisk” and the freedom presented in spiritual form are a contemporary “Mythology” in the context of digital capitalism. This article compares the architectural design ideas of three video games with historical themes, realistic themes and future sci-fithemes. Based on the “parallax” between players, designers and game themes, this article explores whether a real-world-like critique of spatial ideology is needed in the world of video games.
分 类 号:TU201[建筑科学—建筑设计及理论] TP317[自动化与计算机技术—计算机软件与理论]
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