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作 者:王淑凤 黄鑫 江静 高学英[1] 连莹莹[1] 秦智红 WANG Shu-feng;HUANG Xin;JIANG Jing;GAO Xue-ying;LIAN Ying-ying;QIN Zhi-hong(Handan Center for Disease Prevention and Control,Handan,Hebei 056008,China;不详)
机构地区:[1]邯郸市疾病预防控制中心(邯郸市卫生监督所),河北邯郸056008 [2]邯郸市第一医院,河北邯郸056000
出 处:《现代预防医学》2025年第1期82-85,91,共5页Modern Preventive Medicine
基 金:河北省医学会项目(20171114)。
摘 要:目的 探讨儿童使用网络时长与孤独感、抑郁之间的关系。方法 于2023年3—6月采用分层整群抽样方法在邯郸市某小学抽取三~六年级的在校学生,采用基本信息调查表、儿童孤独量表(CLS)、儿童抑郁障碍自评量表(DSRSC)、使用网络时长调查表进行调查。使用SPSS 26.0软件进行统计分析,采用频数、百分比等方法描述全部样本的基本情况。采用t检验、χ^(2)检验对资料进行比较分析,采用多因素logistic回归分析和相关分析对资料进行分析。结果 共纳入597名研究对象,结果显示,相对于无孤独感的儿童,有孤独感的儿童使用网络总时长、看电视/听音乐和玩游戏的时长更长,聊天的时间更短(P<0.05);logtistic回归分析结果显示,相对于使用网络总时长低分组而言,高分组儿童孤独感的风险更高(OR=4.61,95%CI:1.19~6.50,P=0.028);相对于玩游戏时长低分组而言,高分组儿童孤独感的风险更高(OR=1.29,95%CI:1.09~1.91,P=0.032)。相对于玩游戏时长低分组而言,高分组儿童抑郁的风险更高(OR=1.23,95%CI:1.06~1.95,P=0.032);相对于学习时长低分组而言,中分组儿童抑郁的风险更低(OR=0.38,95%CI:0.14~0.95,P=0.042)。结论使用网络总时长和玩游戏时长与儿童孤独的风险呈正相关;玩游戏时间越长,发生抑郁的时长越高。Objective To explore the relationship between the duration of children’s internet usage and feelings of loneliness and depression.Methods From March to June 2023,a stratified cluster sampling method was employed to select students in grades three to six from a primary school in Handan.Data were collected using a basic information questionnaire,the Children’s Loneliness Scale(CLS),the Children's Depression Self-Rating Scale(DSRSC),and an internet usage duration questionnaire.Statistical analysis was conducted using SPSS 26.0 software,employing frequency and percentage methods to describe the basic characteristics of the entire sample.Comparative analysis of the data was performed using t-tests andχ^(2) tests,while multifactorial logistic regression analysis and correlation analysis were used for further data examination.Results A total of 597 subjects were included in the study.The results indicated that,compared to children without feelings of loneliness,those with loneliness spent significantly more time on overall internet usage,watching television/listening to music,and playing games,while spending less time chatting(P<0.05).Logistic regression analysis revealed that children in the high total internet usage duration group had a higher risk of loneliness compared to the low duration group(OR=4.61,95%CI:1.19-6.50,P=0.028).Furthermore,children in the high gaming duration group also exhibited a higher risk of loneliness(OR=1.29,95%CI:1.09-1.91,P=0.032).Additionally,the high gaming duration group showed a greater risk of depression compared to the low duration group(OR=1.23,95%CI:1.06-1.95,P=0.032).In contrast,children in the high study duration group had a lower risk of depression compared to the low duration group(OR=0.38,95%CI:0.14-0.95,P=0.042).Conclusion There is a positive correlation between the total duration of internet usage and gaming duration with the risk of loneliness in children,and longer gaming time is associated with a higher incidence of depression.
分 类 号:B844.2[哲学宗教—发展与教育心理学] R749.4[哲学宗教—心理学]
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