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作 者:侯琳慧 付一苇 吴雨潇 Hou Linhui;Fu Yiwei;Wu Yuxiao(Northwest University,Xi'an,Shaanxi,710127)
机构地区:[1]西北大学,陕西西安710127
出 处:《人文与社会科学学刊》2025年第2期64-72,共9页
摘 要:随着教育理念的不断革新,游戏化学习作为一种新兴的教育模式,正逐渐走进人们的视野。然而,目前教育类桌游的设计多为针对特定学科或特定学习目标的定制化产品,其游戏框架也难以推广到其他学科的学习中。为此,本研究通过探讨游戏化学习理念,提出了一个可再生产、能够应用于不同学习背景的游戏框架。并将其应用到文化遗产教育领域,设计了桌游《博物寻踪·守藏吏》,从而具象展示了如何通过游戏化学习机制设计实现教育目标与趣味性的平衡,这为以学习者为导向的教育提供了一种创新的实践路径.With the continuous innovation of educational concepts,game-based learning,as an emerging educational paradigm,is gradually gaining attention.However,most educational board games are currently designed as customized products for specific subjects or learning objectives,making their frameworks difficult to generalize to other disciplines.To address this,this study proposes a multi-scenario applicable framework for game-based learning,which can be flexibly adapted to various educational contexts.By applying this framework to the design of the board game Relic Guardians,this study demonstrates how a unified set of game mechanics can achieve both educational goals and entertainment value across different fields.This approach provides an innovative and scalable pathway for learner-oriented education.
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