电子游戏中非玩家角色虚拟身份的社会现象学研究  

A Sociophenomenological Study on the Virtual Identity of Non-player Characters in Video Games

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作  者:郭佳楠 GUO Jianan(Department of Development and Sustainability,Asian Institute of Technology,Kong Luan Pathum Thani 12120,Thailand)

机构地区:[1]亚洲理工学院发展与可持续性学院,巴吞他尼空滦12120

出  处:《江苏科技大学学报(社会科学版)》2025年第1期51-58,共8页Journal of Jiangsu University of Science and Technology(Social Science Edition)

基  金:国家社科基金重点项目“大数据背景下的集体记忆与政治认同研究”(22AKS013);河南省社科联调研课题“当代新兴ChatGPT技术的伦理风险及其治理路径研究”(SKL 2023252)。

摘  要:非玩家角色已经成为当今电子游戏中一个常见元素,尤其是非玩家角色在角色扮演游戏中为人类玩家带来的新体验及其呈现的人与技术的关系对社会有较大影响。从阿尔弗雷德·舒茨的社会现象学理论出发,探讨人类玩家与非玩家角色的社会属性,详尽考察人类玩家与非玩家角色的体验结构,以及这些体验如何被表征为有意义的社会体验,籍此分析和判断主观与客观意义中非玩家角色的内涵及外延。在此基础上,将玩家与非玩家角色之间的交互关系重新概念化为一种深度中介的人与人关系,以“他者”角度说明非玩家角色是一种有意识的交流符号,进而揭示人类玩家在沉浸式视频游戏世界中与虚构角色的互动过程,以一种有意义的关系性体验思路辨析和反思人类玩家与非玩家角色之间的社交关系,更好地连接游戏系统内外,并藉此建构起新的非玩家角色。Non-player characters have become a common element in today′s video games,especially in role-playing games where the new experiences brought by non-player characters play an important role in the relationship between people and new technologies as well as their impact on society.Starting from Alfred Schulz′s theory of social phenomenology,this paper explores the social attributes of human players and non-player characters,thoroughly examines the experiential structure of human players and non-player characters,and how these experiences are characterized as meaningful social experiences.Through this,it analyzes and judges the connotation and extension of non-player characters in subjective and objective meanings.On this basis,by re-conceptualizing the interactive relationship between players and non-player characters into a deeply mediated human-to-human relationship,this paper explains from the perspective of"others"that non-player characters are conscious communication symbols,revealing the interaction process between human players and fictional characters in the immersive video game world.From a meaningful relational experience perspective,this paper analyzes and reflects on the social relationship between human players and non-player characters,better connects the inside and outside of the game system,and constructs new non-player characters.

关 键 词:阿尔弗雷德·舒茨 现象学 非玩家角色 视频游戏 角色扮演游戏 

分 类 号:G206[文化科学—传播学] G899

 

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