检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:康莉 KANG Li(Ningbo Beilun experimental kindergarten,Ningbo 315800,China)
机构地区:[1]宁波市北仑区实验幼儿园,浙江宁波315800
出 处:《宁波教育学院学报》2025年第2期37-40,共4页Journal of Ningbo Institute of Education
摘 要:数独游戏能促进幼儿思维、认知和社会性发展,但当前幼儿园数独游戏的实施存在材料投入有限、材料缺乏层次性、教师指导能力较弱等问题。大班益智区开展数独游戏,可以从提供适宜的游戏材料、创设丰富的游戏情境、进行基于观察的游戏指导等方面进行实践和探索,有效地激发幼儿对数独游戏的兴趣,提高幼儿的思维力、创造力和学习力。Sudoku games can promote the development of children’s thinking,cognition,and social skills.However,current implementations of Sudoku games in kindergartens have problems such as limited investment in Sudoku game materials,lack of material hierarchy,and weak teacher guiding ability.When carrying out Sudoku games in the puzzle area for senior-class children,practical exploration can be carried out from aspects such as providing appropriate game materials,creating rich game scenarios,and conducting observation-based game guidance,which can effectively stimulate children’s interest in Sudoku games and improve their thinking ability,creativity,and learning ability.
分 类 号:G612[文化科学—学前教育学]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.7