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机构地区:[1]哈尔滨工业大学人文社科学部,黑龙江 哈尔滨 [2]哈尔滨师范大学附属中学,黑龙江 哈尔滨
出 处:《社会科学前沿》2024年第11期619-626,共8页Advances in Social Sciences
摘 要:二次元文化作为一种风靡于青少年中间的亚文化,涵括着动画、漫画、游戏和小说等数字新媒体内容。目前二次元文化从各个角度上对青少年生活产生影响。本研究探讨了青少年对二次元文化的接受和模仿程度对异常饮食行为频度的影响。从自我客体化理论出发,我们假设二次元中呈现的角色形象设计的极端身材诱导了青少年对自己身材的不满,从而导致了异常的饮食行为,例如进食障碍和过度筛选特定食物等。通过问卷定量调查研究,拟定假设关系思维导图,应用结构方程模型(SEM)来分析探索二次元文化和青少年异常饮食行为频度的关系,从而验证了青少年对二次元的接受和模仿程度与异常行为频度的正向关系。Anime culture, as a subculture popular among adolescents, encompasses digital new media content such as animation, comics, games, and novels. Currently, anime culture influences the lives of adolescents from various perspectives. This study explores the impact of adolescents’ acceptance and imitation of anime culture on the frequency of abnormal eating behaviors. Starting from the theory of self-objectification, we hypothesize that the extreme body shapes presented in character designs within anime culture induce dissatisfaction with their own bodies among adolescents, leading to abnormal eating behaviors, such as eating disorders and excessive selection of specific foods. Through quantitative survey research, a hypothetical relationship mind map was formulated, and Structural Equation Modeling (SEM) was applied to analyze and explore the relationship between anime culture and the frequency of abnormal eating behaviors among adolescents, thereby verifying the positive relationship between adolescents’ acceptance and imitation of anime culture and the frequency of abnormal behaviors.
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