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作 者:Ryo Arima Mya Sithu Yutaka Ishibashi
机构地区:[1]Graduate School of Engineering, Nagoya Institute of Technology, Nagoya, Japan
出 处:《International Journal of Communications, Network and System Sciences》2017年第7期129-141,共13页通讯、网络与系统学国际期刊(英文)
摘 要:In this paper, we carry out QoE (Quality of Experience) assessment to investigate influences of olfactory and auditory senses on fairness for a networked virtual 3D object identification game with haptics. In the game, two players try to identify objects which are placed in a shared 3D virtual space. In the assessment, we carry out the game in four cases. Smells and sounds are presented in the first case, only sounds are done in the second case, and only smells are done in the third case. In the last case, we present neither smell nor sound. As a result, we demonstrate that the fairness deteriorates more largely as the difference in conditions between two users becomes larger.In this paper, we carry out QoE (Quality of Experience) assessment to investigate influences of olfactory and auditory senses on fairness for a networked virtual 3D object identification game with haptics. In the game, two players try to identify objects which are placed in a shared 3D virtual space. In the assessment, we carry out the game in four cases. Smells and sounds are presented in the first case, only sounds are done in the second case, and only smells are done in the third case. In the last case, we present neither smell nor sound. As a result, we demonstrate that the fairness deteriorates more largely as the difference in conditions between two users becomes larger.
关 键 词:Networked Game Object Identification HAPTIC SENSE OLFACTORY SENSE AUDITORY SENSE FAIRNESS QOE
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