网络游戏式活动课程——游戏与教育结合的平衡点探微  被引量:33

Activity Curriculum Based on Network Game——Exploring the Balanceable Point of Integration of Game Into Education

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作  者:马颖峰[1] 贺宝勋[1] 

机构地区:[1]陕西师范大学新闻与传播学院教育技术系,西安710062

出  处:《现代教育技术》2005年第6期35-38,共4页Modern Educational Technology

摘  要:游戏在个体成长过程中具有重要意义,然而,网络游戏却导致了严重的社会问题。本文通过比较反思,发现教育软件中存在着游戏开发注重的激发动机的游戏性的极度缺失,是其无法与商业游戏争夺青少年的关键,并阐释了造成此缺失的原因。通过对人们探索游戏与教育结合的途径与游戏和活动课程的本质特征、组织形式和目标的分析,提出了开发寓教于乐的网络游戏式活动课程是游戏与教育结合的最佳平衡点的观点。最后讨论了网络游戏式活动课程的基本设计思想。Game is important to the individual growth. However, network games lead to some serious social problems. Through comparison and reflection, this paper finds that there is an extreme lack of gaming in educational software which has been emphasized in commercial game-development, and that the lack is critical to incapability of educational software to attract teenagers. Furthermore the reasons of the lack are analyzed. Through analysis of the exploration on the integration of the game and education and analysis of the genuine characters, organizing form and objectives of the game and the activity curriculum, it proposes that the best balance-point is to develop “learn by play” Network-Game-Based Activity Curriculum. Finally, the basic curriculum design is discussed.

关 键 词:活动课程 网络游戏 网络游戏式活动课程 教育网络游戏 

分 类 号:G420[文化科学—课程与教学论]

 

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