借力secondlife提升网络协作学习活动绩效的分析  

Analyzing of Improving the Performance of Web-based Collaborative Learning Activity through Secondlife

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作  者:杨亚莉[1] 安艳鸽[1] 毛颖颖[1] 

机构地区:[1]河南师范大学,河南新乡453007

出  处:《现代远距离教育》2008年第2期65-67,共3页Modern Distance Education

摘  要:虚拟协作活动的绩效直接影响网络协作学习的效果,而当前的网络协作学习中的协作活动却是绩效不高的,特别是广大中小学学习者参与的协作活动。本文试图通过secondlife和传统的学习管理系统的整合,给学习者提供具有沉浸性和形象性的协作学习活动氛围,从而提升协作活动绩效给网络协作学习注入新的力量。The virtual performance of Collaborative activities affects the web - based Collaborative learning directly, now this Collaborative activities are low performance, especially these learners from high school and elementary school join in. This paper try to integrate secondlife and LMS, so that to offer more immersed and more visual Collaborative learning activity atmosphere to learners, and to improving the performance of Collaborative activity that will infuse new power to the web - based Collaborative learning.

关 键 词:网络协作学习 SECONDLIFE LMS 

分 类 号:G434[文化科学—教育学]

 

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