电脑游戏在中小学教育中的应用效果研究综述  被引量:9

The Summaries of Studies of Application Effectiveness of Computer Games in Primary and Secondary Education

在线阅读下载全文

作  者:恽如伟[1] 姜岩岩[1] 李霞[1] 

机构地区:[1]南京师范大学数字娱乐研究中心,江苏南京210097

出  处:《远程教育杂志》2010年第2期86-92,共7页Journal of Distance Education

基  金:全国教育科学"十一五"规划2009年度课题"游戏与青少年发展关系的理论建构及教育游戏系统建模研究"(EEA090388);江苏省教育科学"十一五"规划2008年度课题"面向人的发展的教育游戏评价指标体系"(D/2008/01/112);江苏省属高校哲学社会科学基金资助项目"新建大学城大学生游戏行为调查及成瘾分析"(07SJB880014)研究成果

摘  要:电脑游戏在中小学教育中的应用是一把锋利的双刃剑,有积极的方面,但也存在大量的问题。首先综合国内外的相关研究,将电脑游戏在中小学教育中的应用效果从课内应用和课外拓展两个方面进行归纳,课内应用效果包括提高学习动机和提升学习成绩,课外拓展包括能力提升和知识拓展。其次指出存在着一些负面影响,如学习问题、健康问题、心理和社会问题等。最后从学生、教师和开发的角度,提出了提高电脑游戏在中小学教育中的应用效果的一些建议。The application of computer games in primary and secondary education in is a sharp double-edged sword. While there are positive aspects, there are also a large number of problems. According to the domestic and overseas recent literatures, we conclude the application effectiveness of computer games in primary and secondary education from two aspects: curricular application and extra-curricular application. Curricular application effectiveness includes enhancing motivation to learn and improve academic performance, and extra-curricular application effectiveness includes the ability to elevate and expansion of knowledge. However, there are also some negative effects, such as learning problems, health problems, psychological and social issues. In order to improve the application effectiveness of computer games in the primary and secondary education, in the game design, this paper puts forward some feasible suggestions and demonstration from students, teachers and business development points of view.

关 键 词:电脑游戏 中小学教育 应用效果 

分 类 号:G434[文化科学—教育学]

 

参考文献:

正在载入数据...

 

二级参考文献:

正在载入数据...

 

耦合文献:

正在载入数据...

 

引证文献:

正在载入数据...

 

二级引证文献:

正在载入数据...

 

同被引文献:

正在载入数据...

 

相关期刊文献:

正在载入数据...

相关的主题
相关的作者对象
相关的机构对象