检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:韩笑
出 处:《科技信息》2011年第5期I0210-I0211,共2页Science & Technology Information
摘 要:趣味性这个词其实已经在纯艺术和设计的人中越来越多被提到,它是画面中各个元素之间富有节奏的变化性。任何有趣的事物,对人们来说都存着极大的吸引力,这是由人类内心潜在童真心理特征所决定的,在设计创作过程中,应努力为观者提供一个良好的情感倾向,以各种趣味性的表现手段和变换形式吸引大众眼球,使他们自觉地被引进创作主题,领会创作的主旨。我们是如何将趣味性很好地运用于设计的,趣味性是如何让优秀的设计作品脱颖而出,打入人们的眼帘……The interesting this word actually already were more and more many m pure artisttc ana m me design person was mentioned that,it was in the picture between each element the rich rhythm change. Any interesting thing, to the people said all is saving the enormous attraction, this is, in the design creation process which decided by the human innermost feelings potential child real psychology characteristic, should diligently for view provide a good emotion tendency, attracts the populace eyeball by each interesting performance method and the transformation form, causes them on own initiative to introduce creates the host to comprehend the creation the primary intention. How will we are interesting well utilize to the design, how will be interesting will be lets the outstanding design work blooming, will infiltrate people's view...
分 类 号:TU241[建筑科学—建筑设计及理论]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.145