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作 者:李红波[1] 吴雨芯[1] 赵宽[1] 李宏浩[1]
机构地区:[1]重庆邮电大学网络智能研究所,重庆400065
出 处:《数字通信》2012年第5期28-33,38,共7页Digital Communications and Networks
摘 要:Android游戏近几年受到疯狂追捧,但手机资源的局限给3D游戏引擎提出了更高要求。结合Android平台下3D游戏引擎的现状,阐述了游戏引擎结构的演变,对Android平台主流引擎进行了对比和分析,并对引擎中涉及场景渲染的包括游戏地形渲染、碰撞检测、遮挡剔除及可见性裁剪在内的多项关键技术进行了简介和分析,同时介绍了给游戏锦上添花的粒子系统和人工智能技术,总结了引擎渲染存在的问题并给出解决方法。In recent years, android game has been chased crazily, but the limitations of mobile phone resources put forward a higher request to 3D game engine. Combined with the current status of 3D game engine on android platform, the evolution of game engine structure is explained, and the mainstream engine of android platform is compared and analyzed. And then, the key technologies of game engine are introduced and analyzed, including game terrain rendering, collision detection, shelter eliminating and visibility cutting which involve scene rendering, as well as particle system and artificial intelligence technology which add brilliance to the game. Finally, the problems of rendering engine and their solving methods are sum- marized and given.
关 键 词:Android 3D游戏 游戏引擎 碰撞检测 遮挡剔除 可见性裁剪
分 类 号:TP391.41[自动化与计算机技术—计算机应用技术]
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