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作 者:裴蕾丝 尚俊杰[1] Pei Leisi;Shang Junjie(Lab of Learning Sciences,Graduate School of Education,Peking University,Beijing 100871;Institute of Basic Education Science,Beijing Academy of Educational Sciences,Beijing 100101)
机构地区:[1]北京大学教育学院学习科学实验室,北京100871 [2]北京教育科学研究院基础教育科学研究所,北京100101
出 处:《中国电化教育》2019年第1期94-105,共12页China Educational Technology
基 金:国家社科基金"十三五"规划2017年度教育学一般课题"基于学习科学视角的游戏化学习研究"(项目编号:BCA170072)阶段性研究成果
摘 要:该文以小学一年级"20以内数的认识和加减法"为例,从教育游戏的教育性和游戏性出发,在充分调研了国家数学课程标准、数学认知和游戏设计的相关研究后,设计并开发了一款可以在移动终端运行的电子游戏《怪兽消消》。此外,该文还通过准实验研究和半结构访谈对游戏的实际效果进行了评估。结果发现,就本次研究来说,虽然玩游戏与传统做试卷的效果差别不大,但是结合观察和访谈,该文游戏的游戏性和教育性得到了学生的认可。In this study, we designed and realized a digital game, named Monster Blocks, aiming at arithmetic learning within 20 for students in Grade One. During the game design, we thoroughly considered the National Math Curriculum Standards, latest findings of mathematical cognition and techniques of educational game design to ensure the balance of learning and engagement within the game play. Through a quasi-experimental study, we found that the effectiveness of playing Monster Blocks is similar to conventional paper-pencil exercises, except for the subtraction. And the balance of learning and engagement of Monster Blocks were confirmed by randomly selected students who played the game through a semi-structured interview.
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