检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:鲍学峰 张卫[1] 喻承甫[2] 朱键军[1] 鲍振宙[1] 江艳平[1] 马娜[1] 吴涛[1] 陈遵炳
机构地区:[1]华南师范大学心理学院/心理应用研究中心,广州510631 [2]广州大学教育学院,广州510006
出 处:《心理发展与教育》2016年第3期358-368,共11页Psychological Development and Education
基 金:国家自然科学基金项目(31170998)
摘 要:采用问卷法对462名初中生进行调查,考察了初中生学业自我效能感在感知校园氛围与网络游戏成瘾(Internet gaming disorder,IGD)关系间的中介效应,以及父母学业卷入对这一中介过程的调节效应。结果发现:(1)在控制了性别、年龄、家庭月收入和父母受教育水平后,感知校园氛围显著负向预测初中生IGD;(2)学业自我效能感在感知校园氛围与IGD关系间起着显著的部分中介效应;(3)父母学业卷入对中介路径"感知校园氛围→学业自我效能感→IGD"具有显著的调节效应,即相对于父母学业卷入水平低的初中生而言,这一间接效应对于父母学业卷入水平高的初中生更强。实践干预时,可以通过提高青少年的学业自我效能感和/或调整父母学业卷入程度来预防和控制青少年IGD。The present study investigated the relationship between perceived school climate and adolescents' internet gaming disorder (IGD) , and the mediating effect of academic self-efficacy as well as the moderating effect of parental academic involvement. The perceived school climate scale, academic self-efficacy scale, parental academic involvement questionnaire and internet gaming disorder questionnaire were administered to 462 adolescents (Mean age = 13.02, male = 207) from junior middle school in Guangdong province. The results indicated that: ( 1 ) perceived school climate negatively predicted IGD ; (2) the relationship between perceived school climate and IGD was partially mediated by academic self-efficacy; (3) This indirect link was stronger for adolescents with high parental academic involvement than for those with low parental academic involvement.
关 键 词:初中生 感知校园氛围 学业自我效能感 父母学业卷入 网络游戏成瘾(IGD)
分 类 号:B844[哲学宗教—发展与教育心理学]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.30