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作 者:梁丽霞[1]
机构地区:[1]天津美术学院艺术与人文学院
出 处:《天津美术学院学报》2016年第1期36-41,共6页Northern Art:Journal of Tianjin Academy of Fine Arts
摘 要:随着科技的迅猛发展,人们对于图像的清晰度要求越来越高。现如今,仅是一个握于掌中的手机,就可以达到800万像素,更无须提及专业摄影设备在清晰度方面能为观看者带来的感官愉悦。长久被高度清晰化图像包裹,是否会令人们的眼睛感到疲劳,我们不得而知。但一种以"像素"为基本元素构成的复古型审美,确实在悄然兴起。以像素为基本构成单元的艺术作品,实际上以网络插画的形式多见,其基点则立足于以Minecraft为代表的像素风格游戏作品在世界范围内的风靡。像素元素艺术以电子游戏产业为源头,与造型的艺术的结合则较为少见。那么这种棱角分明的电子模块,会与传统造型塑造碰撞出怎样的火花呢?2015年11月,在北京市朝阳区会空间展厅内,杨宏伟使用版画的艺术语言融合像素元素,向观众展现了一个自我世界中视觉演进的认知。With the rapid development of science and technology, people have higher and higher request for the definition of images. Nowadays, a tiny mobile cell phone in your palm reaches as high as 8 million pixels, needless to mention the sensory pleasure brought about by professional photographic equipment for the viewers in regard to high definition. We do not know yet whether being surrounded by high definition images permanently would cause eye fatigue. However, a retro-style aesthetic conception based on the basic element of"pixel" is indeed emerging quietly. The art works based on the basic element of pixel in the form of network illustrations are more common. Pixel style game works represented by "Minecraft'" have been a craze around the world. While pixel art originated from electronic game industry, its combination with plastic arts is relatively rare. Then, what sparks can result from the collision of the angular electronic modules with traditional plastic art? In November 2015, at Hui Gallery, Mr. Yang Hongwei, with art language of printmaking integrated with pixel elements, demonstrated to the viewers the visual evolution in an ego world.
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